Skip to content
Better-Coding
  • Privacy Policy
  • EnglishEnglish
    • EnglishEnglish
    • PolskiPolski
Search this website
Menu Close
  • Privacy Policy
  • EnglishEnglish
    • EnglishEnglish
    • PolskiPolski
Read more about the article Unity3D: Build Flexible detector script using UnityEvent system

Unity3D: Build Flexible detector script using UnityEvent system

Let's build a very useful and flexible detector script, that you can easily use to detect if some body enters the specific space. Then using UnityEvnts system you will be able to flexibly notify other GameObject about this fact. The created detector allows you to use it in various situations in the future without writing any line of code.

Continue ReadingUnity3D: Build Flexible detector script using UnityEvent system
Read more about the article SpringBoot: Resetting H2 database before each integration test

SpringBoot: Resetting H2 database before each integration test

In the following article, apart from providing two solutions to the title problem, we will also talk about a few side topics. I find them worth discussing as they explain the specific behavior of SpringBoot and the H2 database when running JUnit tests.

Continue ReadingSpringBoot: Resetting H2 database before each integration test
Read more about the article Unity3D: Scrolling texture on Sprite(Image)

Unity3D: Scrolling texture on Sprite(Image)

In this article, I will show you how you can scroll the texture on the Image object in Unity. This effect can be used, for example, to simulate a moving background or the parallax effect.

Continue ReadingUnity3D: Scrolling texture on Sprite(Image)
Read more about the article Unity 3D: Can’t see Cinemachine in C# script

Unity 3D: Can’t see Cinemachine in C# script

There might be two main reasons why you can’t see Cinemachine in your C# script – missing Cinemachine package or missing assembly reference. In the following article you will find solution for both causes.

Continue ReadingUnity 3D: Can’t see Cinemachine in C# script

About Me

Łukasz Cieśla

Full-stack developer, Software Designer, Blogger, Traveller, Photographer

  • YouTube
  • GitHub
  • LinkedIn
  • Facebook
  • RSS Feed

Tags

angular DaVinciResolve fivem ionic java linux macos spock spring springboot ssh tensorflow testing unity windows

Recent Posts

  • Unity3D: Build Flexible detector script using UnityEvent system
  • SpringBoot: Resetting H2 database before each integration test
  • Unity3D: Scrolling texture on Sprite(Image)
  • Unity 3D: Can’t see Cinemachine in C# script
  • FiveM + C#: Storing player data in MySQL/MariaDB database. Complete guide from scratch.

Archives

  • October 2022
  • May 2022
  • April 2022
  • February 2022
  • January 2022

Categories

  • Angular
  • Ionic
  • Java
  • Software Testing
  • Spring/SpringBoot
  • Uncategorized
  • Unity3D
  • Privacy Policy
Copyright - OceanWP Theme by OceanWP